
Cosmic Princess Kaguya Scene Recreation
2026.3
Leveraging PCG system to generate an entire venue with audience in Unreal Engine
Unreal Engine, PCG, C++
Development Time: About 10-15 hours
Building on the foundation of the audience generation and penlight control system I developed previously, I tried to recreate the futuristic venue and cheering audiences depicted in the hit Netflix anime movie Cosmic Princess Kaguya.
The entire scene is generated procedurally in Unreal Engine with PCG system, using only rectangular boxes, in addition to the character and penlight models. This makes it flexible and efficient to modify the construction, size, and design of the venue.
I also used Unreal Engine’s Sequencer to create cinematic renders to showcase the finished venue.
Blog Post (Japanese)
PCG Generation

Cinematic Demo
Enlin Li
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Kanagawa, Japan
